Omega Zodiac within an isometric top-down action-RPG MMO that is based on Greek, Roman and Norse myths having a heavy dose of Saint Seiya influence. In this particular game, you play like a mortal that can transform in a sacred form via sacred armors. The controls are standard ARPG fare, you move your character by clicking on the ground, and you also attack by simply clicking a mob.
In the beginning, you choose from one from the three classes: Knight, Mage, and Archer. There is no character customization within this game, and also the courses are gender locked. The Knight and the Mage are male even though the Archer is female. But don’t get confused by the class names. While the 3 class have different skills and armors, all of them fight in melee for reasons unknown. By way of example, the Archer class fights by punching and kicking her enemies. It appears cool, but it’s not how an Archer should fight. It’s not just a really big issue except it sets players up for disappointment.
Why is Omega Zodiac not the same as most ARPGs is just how the skills work. Skills are split into three types: Anti-Warrior, Anti-Mage, and Anti-Archer. But unlike most MMOs where skills are manually cast from the hotkeys, in Omega Zodiac skills are automatic. Your character will automatically use skills during battle. The truth is, there is not any manual strategy to activate your talent.
However because activating them isn’t manual, doesn’t mean combat is fully automated. Players can make what ‘type’ of skill to work with. Pressing 1 can make your character use Anti-Warrior, 2 for Anti-Mage, and 3 for Anti-Archer. Every enemy is associated with one from the three types: Warrior, Mage, and Archer. Deciding on the correct skill type for example Anti-Warrior for warrior-type mobs can make your character do 100% damage against them. Meanwhile, using the other two types will deal reduced damage.
Another unique feature of this game is definitely the sacred set system. Besides your standard equips, the game has another set of equips, the sacred armor. In the game, your ultimate goal is usually to 54devtpky each of the components of a set. Once you’ve found and equipped all the parts of a set, then you can activate it. Activating a sacred set turns you in to a sacred mode, plus your character will don a shining, glowing armor that looks copied from Saint Seiya. Obviously, you will be incredibly strong when in sacred mode.
The video game is usually PvE. Actually, Omega Zodiac hides other players appearance on your own screen by default. There are several instanced dungeons which gives various rewards. There is PvP, but because battles are automatic, everything comes down to having the greater stats and gears. Not particularly exciting stuff.
For starters, the game is very accessible. It doesn’t require downloading a big client. You simply need a browser with flash enabled. And unlike other browser games, this isn’t a card game or similar, but a genuine full blown CRPG MMO a la Diablo.
The graphics, especially, are fantastic. They are doing not seem like cheap 3D rendered models. The game seems like it’s an authentic 3D game. The type animations look nice, both for your character and also the enemy mobs. Their gait, attack animations, etc., all look natural. It’s a far cry using their company Chinese games, in which the models and the animation look stiff.
Gameplay-wise, Omega Zodiac Guide doesn’t have anything noteworthy inside it by itself, however i do much like the auto-attack/auto-play system. It will take out a lot of tediousness from the game because you don’t need to find the required NPC, the game will automatically walk your character to where he/she actually is required.
The worst thing about this game will be the horrible network connection. The game loads slowly enough that you’re frequently stuck with a blank or mosaic screen. A whole lot worse is that every asset is apparently re-downloaded for whatever reason every time you go to the new map. If every user must re-download the map graphics every map change not surprising the graphics load so slowly. The devs have to fix their asset loading.
It’s probably associated with exactly the same problem above, although the game also is suffering from horrible lag. I keep experiencing chronic rubber-banding, where your character gets moved to your previous position. This is especially a difficulty on some instanced dungeons where you will need to kill all enemies in less than 3 minutes. It can make those dungeons hard to clear unless you over-level yourself.
Another issue with this game is its repetitive gameplay. The quests are all the same: talk with this NPC, speak to that NPC, kill 10/20/30 on this monster, harvest some random item from some random point, etc., You don’t even get a proper conversation with the quest giver NPCs. They just give you some random one sentence dialog while your quest box gets magically updated with what you must do. It’s a far cry from the better quest-driven MMORPGs
And you also better like those uninspired quests because grinding your levels up by farming mobs is actually a horrible experience. The mobs in this particular game give out terrible EXP; you won’t level up just from fighting them. To give you one example, a level 60 character requires around 20-40 million EXP to level up. Meanwhile, killing a level 60 mob will provide around 200 EXP. Perform math.
I’ll close my Omega Zodiac Official Website by saying it isn’t bad. However, it doesn’t really add anything new to the table. Additionally it is plagued by horrible network connection and lag problems.
In the end, I consider the game to get a minimum of worth a look, particularly when you’re a fan of ARPGs like Diablo. It certainly have their place. As an illustration, it’s an RPG you could potentially play at the office pretty easily or when multitasking elsewhere. It really sacrifices a lot of depth for the simplicity.